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Roleplaying

Past Campaigns

I'm not sure why I'm putting this here. To jog my memory, I guess, since it's not particularly informative to anyone else.

Solos, One-Shots & Microcampaigns in Austin (2002-2005)

in only the roughest order . . .
The Matrix Has Elves (Semi-White Rabbit) (Hank, Shadlyn, Fox)
Solar Station Slaves (Cyberpunk 2400: The Flowering Age) (Hank, Lindsey, Shadlyn)
Wake Up Slice of Life: Big Cow & Little Magic (Hank, Shadlyn)
A Texas Ghost Story: The Ghost Cat (Hank, Lindsey, Shadlyn, Fox)
Quantum Leap remix (Hank)
Nexus: The Infinite City (Poisoned Dreams remix) (Christina)
Nexus: The Infinite City (GURPS Infinite Worlds remix) (Hank)
You Wake Up: Poisoned Dreams (Christina)
White Rabbit Fantasy: God's Gladiators (Hank)
A Texas Ghost Story: The Succubus in the Coffin (Christina, Hank, Lindsey & Nellie)
Victoriana: Monster Hunters (Christina, Hank, Matthew & Lindsey)
Victoriana: Malsteffan's Apprentices (Christina & Lindsey)
Margaret's Ghost (Christina & Hank)
Afterlife I (Christina & Hank)
"The horror one-shot with the black eyed vampires" (Christina, Hank & Lindsey)
Zombies From Heaven (Christina & Hank)
A Texas Ghost Story: The Hanging Man (Christina & Hank)
Nailed to the Sky (Christina & Hank)
A Mardi Gras Christmas (Christina & Hank)
Queen of Shadows (Christina)
Victoriana: Closet Pallor (Christina & Lindsey)
Grim Vacuum (various; also run as part of the ENWorld Austin Game Day)
Wooden Boxes (Christina & Hank)
Oaths in Blood (Christina)

Subset of Austin Group (2000-2005)

current: GURPS Blood Right 2215
current: GURPS Shadows 2015
D&D: (EN'HEDU setting)
Anzuenden die Dunkelheit
Timeline ShadowRun
D20: Light Against the Dark (Theralis setting)
Ma'al Loch'té: Book of Runes (setting version 2.0) (campaign cancelled)
cancelled: Corpvs Romanae (a gritty mythic Rome)
Marvel Universe: The New Avengers (kronologos setting)
Timeline: Nova Religio
Mage: Giorgio's Children
Marvel Universe: Young Mutants (kronologos setting)
Ell'jaret: The New Pantheon
AO: Red Heron Rising

Greater Austin Group (1998-2000)

Champions: ESP High
Space: (campaign cancelled)
Mage: (campaign cancelled)
Ma'al Loch'té: Shadow Empire (continued from Edge of Night)

Old Austin Group (1997-1998)

Ma'al Loch'té: Edge of Night
Ell'jaret: The Ice Dragons (world crossover from Longshore)
Longshore: The Ice Dragons

PBeM (1997)

Ginger: Mystery of the Shaitan
Gaze Upon the Dark II (Ravenloft)

Natchitoches Group (1992-1996)

various Europ (old version) campaigns
various Longshore campaigns
a Xanth campaign (shared GMing: Billy Bossier)
a few Shadowrun campaigns (shared GMing: Billy Bossier)
a few experimental, forgettable fantasy campaigns
Psi-Tech-Supers

Carnegie-Mellon Group (1991)

Champions: Illuminati Supers

Campaign Party Nacogdoches Group (1988-1995)

Jason DarKheist Must Die campaigns
Cyberpunk2020 + Werewolf: the Apocalypse = Fun
Ell'jaret: The New Pantheon (first version)

Other Notable Nacogdoches Campaigns (1985-1988)

Palladium's Heroes Unlimited: Boy Scouts
Palladium's Heroes Unlimited: Shadow Master's Master Plan
Ell'jaret: The Windstone Chronicles
The Genetic Wars (joint GM/Playership with Jon Coolidge)

Science Fiction

Timeline

Timeline: Timeline is an attempt to produce a detailed, plausible future history for use in my near-future sci-fi campaigns.

Piku

Piku 2.0: Piku is a futuristic setting inspired by the style of some serious anime and manga. It is intended to be real-seeming without any actual realism. You can also check out the original version.

Fantasy

Ma'al Loch'té

ma'al loch'té: This is a more traditional pre-modern fantasy background. This is also version 2, as I took the original and mixed in elements I wanted to keep from a dozen other pre-modern fantasy backgrounds I'd created here and there. Ma'al loch'té matches the magical power level of most fantasy literature and role playing backgrounds, and as such is probably the most "default" background. I'll eventually get it put up in a usable manner...

Ell'jaret

Ell'jaret: The very first pre-modern fantasy background I ever created, and still the most popular, Ell'jaret was fueled by anime, Talislanta, Godstalk and heroic power fantasies. This is the background I use when the players want to play action hero bad asses. This is actually the second version of Ell'jaret - the original, designed when I was about 15, was more of a rough draft.

Europ

Europ: Waaaay back, when I was still messing around with modifying D&D, I ran a series of short campaigns based around mythical Europe. Geography was deliberately distorted, legends had a nasty way of being (almost) true, and the campaigns themselves were a sort of dungeon-crawling soap opera. It was a lot of fun, but alas, the troupe with which I explored this background is long since scattered to the winds. The version linked to above is a new version, intended to be more in line with my original vision.

AO

AO: Inspired by The Deed of Paksenarrion, and influenced by The Waterborn and The Black God, with bits and pieces from Aria Worlds, AO was created as a means to explore the development of a group of heroes from the time before they were heroes up to the point where they changed the world.

Theralis

Light Against the Dark: My first real try at a d20 campaign. Worked pretty well, and inspired the idea for EN'HEDU.

Mage: the Ascension

Mage: Inspired by and loosely based on White Wolf's Mage: the Ascension roleplaying setting. Thanks, WW.

En'hedu

En'hedu: A world where the basic D&D rules form the foundation of the society, minus a few rules here and there that just weren't any fun when applied over a whole world.

The Idea Hole

Little People

Little People: Roleplaying tiny people with tiny magic in the modern world. Fueled by fevered, rose-tinted memories of The Littles and a variety of other small fantasy books about small, fantastic peoples, I came up with a few ideas for a modern campaign built around tiny people. Maps would be easy to come by (my backyard is one big map) and dealing with some of the counterintuitive aspects of being that size would be fun. I decided on a much smaller than normal size (0.8" instead of 2" or 6") so they would be able to better hide.

I have a rather violent, demanding muse. She'll pop an idea into my head and while I have sometimes likened these ideas to tadpoles, they are tadpoles that pick me up in their sharp, nasty teeth and thrash me around until I put them down on paper. Then, exhausted, I am left alone, only dim memories of their desire to be free remaining.

Since I have a limited amount of time to roleplay, here are some ideas which I am unlikely to be able to use. Some of these I might brush off again and use at some point in the future, of course, but the majority of them will be lost. And, of course, some of them are pretty stupid...

Black Bob

Black Bob: A kind of dark fantasy realm with some steam technology, mixed magic, and a rather nasty deity. Vaguely inspired by Bob's World by a friend and Ravenloft and a buncha other stuff.

Vampires

Vampires: A list of considerations for designing vampires. Just something I've worked at on and off for a few years.

Reign of Rot

Reign of Rot: Designer's notes from a one-shot I improvised with some of my players. This is actually the original idea, rather than what I went with - I thought my players would appreciate knowing :).

Anthroworld

Anthroworld: The change happened in 2002, and many teenagers went to fur. Some of them even gained powers (elemental, animal spirit, or mind based). As each generation hits puberty, a tiny percentage goes to fur also. Kind of an anime super-teens campaign idea.

Relics

Relics: The secret to immortality is discovered and people destroy civilization over it. In the end, there are a handful of immortals ("relics") and the primitive rest of civilization remaining.

Game Systems

D&D and d20

D&D: A complex, template-based system, with a near-complete emphasis on combat. I'm running a save-the-universe campaign in it right now.

Other d20 Stuff: I've been watching True20 (for Blue Rose with interest).

Vicious

My home brew of choice. My default for system-lite campaigns.

GURPS

GURPS: A complex, option-list-based system. The default for most of my campaigns currently, as my current crop of players enjoy the crunchy side of things.